CK2 starts really unstable, but by the time it reaches late game, all the factors that made it unstable are gone:
- unlanded characters like rebels always use tech 0, so even if they had good numbers (and they don't), they'll never manage to siege anything down, and will slowly die to attrition
- adventurers get rarer and their max size is capped at 30k, they're also at tech 0, so they turn from serious danger to minor nuisance
- scripted invasions like Aztecs, Mongols, and Timurids (and a few more from before 1066) already happened
- tech, artifacts, and buildings gives crazy bonuses to vassal happiness
- tech, artifacts, and laws give lieges huge advantage over their vassals
- unstable tribals are replaced by stable feudals
- without gavelkind realms stay fairly stable, at most one king gets overthrown and his family member takes over
- the world gets religiously (and to lesser degree culturally) unified
However moving forward the following will changes:
- more frequent random hordes
- stronger random rebels (still at tech 0, but bigger nuisance)
- stronger adventurers
- vassals very unhappy about laws that give liege too much power
- heresies start and spread much more often
I didn't do any mass revocation nonsense, I just tried to diplomatically convince various vassals to convert.
Due to her father's mysterious demise, my son's wife Baia became queen of Georgia, Dailam, Armenia, and Al-Jazira. She soon faced 2 Sunni, 2 Paulician, and 1 Peasant uprisings in 6 years, and I had to help her deal with that. Maybe she's not that representative, she's ruling over unusually religiously and culturally diverse lands, for comparison I have zero non-Christian provinces.
What I did is not supposed to increase the frequency, just double their strength? I'll have to see how it goes.
Also Song China went full civil war mode - and I didn't touch any of that, just an interesting coincidence.
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