Sunday, February 23, 2020

Taiwan Is China: Part 10: 1561-1563: Taiwan is finally China

In an ironic twist, Tibet guaranteed independence of Ming.

I fully annexed Yue in one war, and that made Changsheng my tributary. So two potential coalition members out.

Emperor Dai Viet was allied with Ayutthaya and I really didn't want to break our beautiful alliance that lasted the whole campaign, so I distracted Ayutthaya with some phony Malacca war and attacked Dai Viet for the mandate.

I dev pushed last Sichuanese province to 20dev, even though I somehow wasn't able to full core it. It doesn't really matter, as long as I get to accept any second Chinese culture.

Malacca got beaten and gave us some money with almost no effort on my side. War with Dai Viet was trivial as well - so now they can enjoy falling apart to mandate loss.

All potential coalition members (Ming, Shun, Korea, Wu, and barely Dai Viet) are annexable in one war and have no way to defend themselves, so that will be trivial.

The campaign is won.


And here's the culture mapmode after 120 years of simulation
All China turning into Jianghuai so fast is the thing I dislike about it
Elsewhere spread is reasonably paced
I'm disappointed by just how anemic colonization has been again

So some final conclusions. I'm a bit disappointed by Japanese mission tree. Like there's a mission to take or destroy empire of China - but it's gated behind one to conquer Manchuria - which requires control over every Manchu province directly or through non-tributary subjects. The whole point of China game is to have tributaries everywhere, so that won't work. There's another such in Kamchatka, even though that place is only good for tributaries. Overall, nothing special here.

I really liked playing as a custom nation. Coastal raiding is extremely powerful very early, but rapidly loses value with time, and it's tedious figuring out which provinces were or weren't raided.

I thought it would inflict significant damage on Ming, but it wasn't really enough. I also discovered that they patched the "blockade impact on siege" so it only affects coastal provinces now. That turns it from amazing into mediocre idea.

Once more, I'd play a lot better if I read nation specific missions and event before starting. As Vijayanagar campaign I could have dealt with Tamils before unpausing and have whole mission tree unlocked. As Japan, I could have dev pushed provinces which will get gold, as I was dev pushing for Renaissance and Printing Press anyway, and that would save me 4000 mana or so.

Not like I had mana issues - that 5/5/6 shoguness from event, who got the throne at age of 16, is still going strong at 64. Whole campaign and only 3 rulers, that's my RNG record. Beyond certain point I was also obscenely rich, so I could afford very high level advisors.

The mod to fix vassal missionaries just works.

Overall it was good fun.

Taiwan Is China: Part 09: 1552-1561: Phuc I Ton, Dai Viet Emperor of China

I crushed Shun before they even setup a proper country, forcing them to white peace Ming.

Wu and Yue started their rebellion, supported by Bengal of all places.

I started my regularly scheduled Mandate War, but that independence war and ongoing Indonesian nonsense prevented me from actually ever finishing it.

Dai Viet decided to take advantage of it and took the Mandate from Ming before I could.

And the reason I couldn't take it is that I need to accept 2 Chinese cultures - but my culture/religion simulation mod spread Jianghuai culture pretty much everywhere. So I only just got one Sichuanese province, which I'll have to dev push to 20 to accept Sichuanese so I can accept the bastards.


Jin, Qin, Liang, and Qi are my vassals
Korea, Shun, Ming, Wu, Yue, Dai Viet, and Changsheng are threats to the Empire - and since there's 7 of them I need to act so they don't coalition me
That weird red blob between Ming and Qin is the last remaining Sichuanese province
There are other ways to get extra Chinese cultures, but they'd all be a lot more time consuming

I don't even border Dai Viet so I can't take emperorship in one war, but I wanted to conquer Yue on the way anyways

Taiwan Is China: Part 08: 1538-1552: Finally a Mingsplosion

Ming just refused to collapse. OPM Changsheng seceded, but that was about it. I think they're helped a lot by my culture/religion spread simulation mod.

My Indonesian allies kept calling me into silly wars. I obliged, sent some ships over, but generally avoided sending any troops.


Fun way to pass time. I keep making strong alliances so I can accumulate AE with impunity, but so far only Ming and Korea are bothered by my expansion

I got gold mine by event, and dev pushed it a bit. That's 14 gold a month, I thought it wouldn't matter a huge deal by mid-game, but it's not nothing.

That reminded me - Ming has a gold mine too. And I got event that spawned a third. If I was better prepared, I'd be dev pushing those provinces for institutions. Oh well.

In another Ming war, they just gave up halfway and disbanded their whole army. I disbanded their navy for them. After paying war reparations they went bankrupt.

Just as I was coring Ming land, my ally Lan Na tried to get me into a war against Lan Xang protected by Ming. That would be fine, except for the annoying "can't core while at war with someone who has core on the province" mechanic. To be honest I don't really see the point of it - probably fixed some exploit in old patch, for all I know maybe even pre-EU4.


Lan Na just casually attacking Ming and winning

Lan Na was completely unmoved by my betrayal, managed to extort 910 gold and war reparations from separate peacing Ming, then it beat up everybody else in war, with only truce standing between them and coalition war.

Then my tributary Udege attacked Korea protected by Ming. I was a bit surprised that Ming took them. Turns out having loans is a huge penalty to accepting call to arms - but being in bankruptcy apparently has no penalty. Paradox logic.

Well, so I attacked Korea, Ming joined because there are no penalties due to being bankrupt - but they separate white peaced day 1 because there's a lot of penalties for the sorry state their country is in. Paradox logic again.

Yue and Wu finally spawned in 1549, costing Ming the whole coastline. And in 1552 Shun spawned, declaring war for Mandate of Heaven on Ming.




I thought Ming collapse would happen a few decade sooner
Oh well, not like I have paper mana to core it

Taiwan Is China: Part 07: 1518-1538: Age of Reformation

I unfortunately had to abandon Solon. I increased my army size to 65k but it was still far less than Ming's 136k.

Ming did the foolish thing of passing first reform and dropping their mandate to 20 while their army was still busy in Solon.

I attacked them for the mandate! First I had to take a detour to deal with Ming's ally Brunei. 2 of their provinces went to my ally Kutai - they might just as well have it if they want them. It didn't take long.

I discovered Ming managed to build a big fleet that could definitely challenge mine. I ended up stronger on seas, but it was far from total domination I was expecting.

On land I invaded Beijing and Canton - and I inflicted a lot of damage, but Ming managed to overwhelm both invasions with sheer numbers. I took Beijing and Canton and some tiny amount of money in the war.

48k peasants and 31 ships were lost on our side - while 102k and 29 ships on theirs. This was most embarassing naval performance.

Kutai called me into some petty war against Makasar, so I sent them some ships for blockading.
Kutai then lost Makasar and 1/2 of provinces I gave them to rebels because AI is awful at dealing with rebels if islands are involved.

My 5/5/6 shoguness even got -10% AE trait. Also +10% construction cost, but it's no big deal.

Age of Reformation started August 1522. And that threw Ming into even deeper crisis.

Ming was still holding it together, but they lost half their army and all their manpower reserves.


1:1 K:D ratio is not a good way to fight Ming

It was my job to give them a big push. I sunk their navy, fully blockaded everything. Armies were not doing too great, but I had secret second army of Ming rebels - Ming can't fight both me and rebels at the same time.

I took just Nanjing area and all their money, which feels like so little, but the goal was mostly to push them deeper into the abyss.

After that I had a detour in Korea. I went so close to clean borders, but I'd go 101% overextension if I connected to Nivkh, so that will have to wait. The whole region will turn into a total bordergore once Ming falls apart anyway.

Ming faced second wave of rebellions, and that really crushed their army, but so far it's holding together as a single country.

The way Mingsplotion typically works is:

  • first wave of rebellions, Ming recruits everyone it can, so rebels get crushed, but they end up without any manpower
  • 10 year gap due to recent uprising modifier
  • second wave of rebellions, Ming throws their armies at rebels, and their army gets smaller and smaller - some rebels even survive that, but they're unable to break the country
  • 10 year gap due to recent uprising modifier
  • third wave of rebellion, Ming is without manpower, without even a single stack that can take a rebel stack, and there are often some leftover rebels from the second wave. At this point Ming breaks by events - with Shun attacking them for mandate, Yue and Wu turning into disloyal marches, Dali becoming independent tributary
  • between Shun war for mandate, Yue/Wu independence wars, further rebel waves every 10 years, and then often Oirats or anyone else joining the pileup, Ming explodes into even more pieces
  • then whoever is strongest takes the mandate, and they can't keep it high, so they fall apart as well - without special events
My war was after first wave, but I can see second wave happening and Ming's army is down to 36k with no reserves vs 124k rebels and more coming all the time.


I took exploration, religious, and expansion as my ideas. Not taking administrative and trying to conquer China is maybe not the best combination, but so far I failed to spawn any CNs. Not like CNs would help all that much - my trade network situation is awful, and the only way to fix it is to conquer 2/3 of China.


Hopefully the last picture of Ming in one piece

Saturday, February 22, 2020

Taiwan Is China: Part 06: 1509-1518: The Second Ming War

It was time for a Ming showdown on my terms.

First I started war with thier tributary Malacca, supported by Kedah, Lan Xang, and Ming. Bengal was their ally, but didn't join as it was part of coalition war against Jaunpur. Jaunpur was winning.

The goal of this was to get Ayutthaa out of Ming's sphere on day one.

Then I started a separate war against Korea, which Ming couldn't protect as it was too busy. The goal is to completely obliterate them.

Order of battle, their side:
  • Ming - 86k, 47 ships
  • Korea - 25k, 34 ships
  • Malacca - 12k, 19 ships
  • Kedah  - 8k, 12 ships
  • Lan Xag - 4k, 6 ships
  • Total - 135k, 118 ships
Our side:
  • Japan - 38k, 64 ships
  • Ayutthaya - 19k, 13 ships
  • Majapahit - 12k, 25 ships
  • Nivkh - 1k, 9 ships
  • Total - 70k, 111 ships
So they outnumber us on land 2:1, but on seas it's about even.

Ming didn't fall for "this is completely unrelated war" and sent their troops to Korea.

They had plenty of troops to spare to join the Ayutthaya gangbang - something I could only help indirectly with my navy. I felt sorry for Ayutthaya so I gave them half of Kedah in a peace deal.

Ayutthaya got separate peaced and had to give that province back - as well as 4 more provinces to Lan Xang. I tried.

I nearly 100%ed Korea, even getting border with Ming. And border means Take Mandate of Heaven CB.

After that I tried to send my troops to Malacca, but Ming was there. And in Korea. And in China. It's crazy how many peasants they have to throw at me. I had to settle for a white peace.

My heirs were all awful so I always gave them early life swimming lessons. This finally paid off, as I got a 5/5/6 daughter by event, who became shoguness in 1516 at age of 16, without any shenanigans. If you reroll enough times, RNG will eventually be on your side. She's just my third ruler, first two were about average.

Ming figured out the weakness in my alliance network, raised an army of 140k peasants, and declared war on my ally Solon. I could either defend them in what's a hopeless war deep inland on Ming's terms, where my naval strength is completely meaningless, or refuse and lose reputation and an ally. Well, you got me here Ming. But I'll get you later.


Ming took quantity ideas, because it obviously didn't have enough peasants, so now our land force ratio is a lot worse than before
And they're at 88 mandate and growing in spite of my raiding - but it definitely made a difference as they passed 0 reforms instead of the usual 2 by end of first age
I really hope AI presses that reform button, and then they'll fall apart on their own

Taiwan Is China: Part 05: 1494-1509: Colonialism

I had to conquer some Siberian tribes to get range, but I got a small settlement in Alaska, and got Colonialism in Chikuzen.

My colonies in Indonesia are really more bases for pirate operations than for any legitimate activity.

I started building network of alliances to crush Ming. Ayutthaya, Kutai, and Majapahit down South, Solon and force vassalized Nivkh up North, and 2 Siberian OPMs as tributaries to send some men and gold for the operation.

As for ideas, I'm taking exploration and religious. Third will either be administrative if I want to seize China, or maybe expansion if I want to get a lot of CNs before Europeans show up.

Ming so far doesn't seem interested in falling apart. My treasury and peasant pool are both full. Everything is ready for a second fight.
\

I got Nivkh as vassal asd Solon as ally
Ming got Oirat, and Mongolia is Oirat's vassal so in Ming's sphere indirectly


I'm testing my culture/religion spread simulation mod in this campaign
Results look natural enough you might miss what's going on, especially since coloring is by culture group not by culture

A lot of minor cultures like Silesian, Transylvanian, Leonese, and Welsh are gone.
Cultures like Lithuanian, Azerbaijani, and Prussian spread with their overlords
OPMs like Cyprus and Knights converted their peasants
Overall I really like it, except  I think it's a bit too aggressive with China, which is now almost a mono-culture

Taiwan Is China: Part 04: 1487-1494: The First Ming War

As if fighting Ming wasn't enough, Ainu were somehow allied with Ming (and also Korea), and they were mil tech ahead of everyone else, and even had a big fleet with a heavy ship. I miss EU3 sometimes, tech differences made so much more sense back then.

So my first task was dealing with that, and by the time I defeated Ainu and annexed them, Ming managed to land their troops in Taiwan and fully occupy it.

I tried landing in Beijing, but it was a total disaster. Ming hired every peasant in China, doubled size of their army, and kept throwing the peasants at me over and over until it worked, even though it cost them a lot of warscore from battles.

Once my navy was back, I was at least winning that, and I captured a lot of Ming transport ships. So I had some way to land on Taiwan now and face their 21k side army there.

After Taiwan got liberated, whole Ming fleet sunk, I thought they'd come to their senses, but instead they just hired even more peasants and started building a new fleet. I was really exhausted by the war, so I just let them give me war reparations and some petty cash even thought I was at nearly +30% warscore, from battles, blockades, and holding wargoal.

After that I finished diploannexing my last daimyo, conquered OPM Ashikaga, and I could form Japan.


First Ming War ended up with minor victory.
A much more important conflict will be racing Portugal for Colonialism institution

Friday, February 21, 2020

Taiwan Is China: Part 03: 1460-1487: Unification of Japan

After exciting start it was time to take a break and get my country in order. There was a lot of war exhaustion to deal with, Renaissance to dev push, unhappy vassals to placate, and so on.

Initially I had 9 daimyos, but they didn't stop fighting each other just because there was a new shogun.

By the time they were the last daimyo, Hokosawa managed to get 217dev to my 210dev, a really embarassing situation.

I had a small Siberian adventure while waiting for annexations to finish. I lost half of my transports there, I didn't really expect Siberian OPMs to have 10 ships each, that's what EU4 is like after institutions.

And then Ming decided to invade me, claiming Taiwan. You so don't get it, Taiwan will take over China, China will not take over Taiwan.

Anyway, order of battle:
  • Ming - 65k, 6 lights, 15 galleys, 21 transports
  • me - 25k, 10 lights, 7 galleys, 5 transports
  • Hosokawa - 12k, 1 light, 11 galleys, 3 transports
Ming and me have mil tech 6, Hosokawa has mil tech 7, but I doubt very much they'll get involved in fighting. The problem is that my navy is split and ships engaging in totally legitimate trade in Beijing can't come home without running head first into Ming's entire navy.

I definitely cost Ming a lot of mandate, but end result was that Ming never tried any reforms - so they're still going to fight well.

If my navy survives, I'll just do a bit of naval fighting until they get tired of it and then white peace or maybe get some petty cash.


Who's the shogun again?
Once Hosokawa annexation finishes, I'll double in size, right now I'm weaker than Korea, let alone Ming, and only water saves me


I won't be taking Beijing just yet
I should have gotten some allies just for situations like this, but my piracy really annoyed basically everyone

Taiwan Is China: Part 02: 1455-1460: War for Japan

I still had a war with Shiba to finish while war with Ashikaga was ongoing. This war can't end in white peace - either I take over Kyoto and become the new shogun, or I become independent country, with no real hope for unifying Japan.

There was zero chance of winning on land, so I sunk their boats. Ashikaga helpfully managed to trap itself on Shikoku without me even doing anything, so it was me vs their vassals. Which was still too much to actually win, but I needed just Kyoto and nothing else.

Once I took Kyoto, situation was like this:
  • 8 daimyos - half of them truly hating me
  • 2 inherited wars with other daimyos
  • 23k rebels
  • Ashikaga being independent daimyo
Not too bad.

I got an event that spawned 9th daimyo for me in one of my provinces. It's probably a bad idea but I took it. I conquered the rest, and by the time wars ended I was at over 10 war exhaustion.

Situation in Japan:
  • me - 152dev - shogun
  • Hosokawa - 90dev
  • Uesugi - 45dev
  • Date - 23dev
  • Hatakeyama - 16dev
  • Tokugawa - 16dev
  • Ando - 10dev
  • Shoni - 9dev
  • Takeda - 9dev
  • Akamatsu - 9dev
  • Ashikaga - 8dev - independent grand daimyo
  • Ainu - 9dev - barbarian tribe in dire need of civilizing
As far as I understand the only way I can unite Japan is by diploannexing them one by one. There's a change that Hosokawa could challenge me for the shogunate, especially once it conquers a bit more land from other daimyos. I can't really stop them if they wanted to do so.

Meanwhile Ming got itself into negative mandate without any obvious reason. They didn't reform or have any obvious disaster. Maybe it's those events when fighting Oirats? I definitely contributed a bit by devastating their coastline with my raiding, but it's maybe 20% of their mandate problems.


I'm purple. Hosokawa is green.
Due to all the fighting I had no opportunity to dev push for Renaissance. I'll need to do that and start exploring the new world to have a chance of getting Colonialism.
In 1478 I can start diplo-annexing loyal daimyo, so should be done by 1500 or so.
It's slower to unite Japan diplomatically as shogun than by force as a daimyo.

Taiwan Is China: Part 01: 1444-1455: Sengoku

I almost always play CK2 with a custom ruler, but I never played EU4 with any custom nation. It's time now, as custom a daimyo.

There's minor complication - nation designer doesn't support vassals, but custom daimyos used to work by some end-of-the-month events. Dharma broke those events, so I'll need to use console to make myself a daimyo with console.

To keep other daimyos alive, I mostly took land that's uncolonized - one province in Japan, Ryukyu, Korean Jeju, and Taiwan. And since nation desniger names countries by their region, Taiwan it is! And I took a cool flag with an elephant, even though I'm going to lose it once I form Japan.

I'm keeping within vanilla's default 200 point limit, but ideas are still far better than any in game, because nation designer scoring makes no sense. These are far from the best ideas you can do within 200 points, but they're still ridiculously good.

218.8 points for ideas (early ideas cost extra):
  • Tradition. May Raid Coast (40 points)
  • Tradition. Core Creation Cost -10% (10 points)
  • 1. Goods Produced +10% (10 points)
  • 2. Siege Ability +10% (9 poits)
  • 3. Blockade Impact on Siege +1 (8 points)
  • 4. Yearly Army Tradition +1 (21 points)
  • 5. Improve Relations +15% (10.8 points)
  • 6. Province War Score Cost -20% (20 points)
  • 7. Colonist +1 (30 points)
  • Ambition. Administrative Efficiency +10% (60 points)

And then:
  • 16.5 points for starting land (Higo, Jeju, Ryukyu, Taiwan, 38dev total)
  • 3 points for 3/3/2 ruler with a bad trait
  • -24 points for worst heir possible
  • -4 points for worst consort possible
  • -10 points for duchy rank

I'm using the following mods:
  • Fun and Balance
  • Vassal conversion bug fix (it makes vassals send missionaries to infidel random province, as a dirty fix for broken AI)
  • culture/religion spread simulation minimod I wrote
  • no state limit, more rebels, and a few extra minor tweaks

Starting as a mid-tier daimyo, but with crazy good potential if I unlock idea groups.

Total war between the daimyo started as soon as first month. I raided Chinese coast for some money to fund my wars, and to devastate their land a bit, so they'd slow down their reforms.
It doesn't do much, as Ming spams forts everywhere, and they protect from devastation, but I'm doing my part.

Everyone was too busy fighting everyone, so coalition wasn't a huge risk.

I was happily getting into minor fights, ended up at 121dev, far eclipsing next biggest daimyo. Then I got attacked by my overlord Ashikaga. I totally did not expect that. The only upside is that

Order of battle:
  • my side - 9k, 15 ships
  • their side - 34k, 37 ships
  • and a lot of daimyos who can't join yet due to ongoing wars but they definitely will
It's not looking great.


Four times my army, twice my navy, totally doable
Best news is that Hosokawa, Japan's second strongest daimyo, couldn't join against me due to multiple overlapping wars. All 4 land bridges have Hosokawa land on one or both sides, and neutral land bridges are a lot easier to blockade.

Ashikaga pulling the trigger at this point is great thinking. If they didn't, one war with Hosokawa and a few OPM cleanups and I'd be pretty much running Japan in a decade.



Tuesday, February 4, 2020

Vijayanagar: Part 19: 1654-1662: Great Ottoman War

I spent far more money and favors than it could possibly be worth to get Commonwealth and Venice to join me - 2500 gold gift to Commonwealth, and 1000 gold influence plus prepare for war plus promise land to Venice.

Our advantage was overwhelming, at least in theory. 480k troops and 370 ships vs 245k troops and 150 ships, alll while Ottomans were busy fighting Hungary, France, Sweden and friends at the same time.

Most of the ships started on the wrong side, and I didn't know anything about any "Cape" place.
Commonwealth got itself involved in some big HRE punitive war, so it was of little use. Venice was a bit better, as they narrowly won a big naval battle in Gulf of Venice, and distracted some Ottoman troops.

My plan was to rush forts in Syria and Iraq before Ottomans showed up from their Hungarian war. This way I could actually keep my armies together instead of being separated by distance and zones of control and vulnerable individually. Ottomans showed up quite fast, but narrowly lost one battle in Syria.

Then they were undecided what to do. Unfortunately my allies cost me some warscore, so Ottomans only gave me 100% when I walked around the Black Sea and sacked Constantinople. As plan B I stole and bought maps of route around Africa, but it was unnecessary.

The peace was punitive, creating two Ottoman enclaves fully enclosed by my land and stripping them of all the forts.

After that all that was left was quick Ajam cleanup war, and all the missions are done. Not counting Industrialize Bengal which requires pointlessly waiting another 60 years. Good game, might play another one soon.


Meanwhile, Aragon was dying to rebels so hard, Castile spawned from them.


Ottomans used to have very extensive alliance network, which I gradually dismantled in those peripheral wars.


That's a second 60k stack Ottomans sent before my armies could connect. It got stack wiped.


Disconnected Ottoman enclaves in my territory. Deal of the 17th Century

Vijayanagar: Part 18: 1642-1654: Preparing for the Great Ottoman War

I continued small wars in Central Asia, Persia, and Africa. It didn't seem like I'm doing much, but Ottoman's extensive network of alliances was being dismantled one Third World country at a time.

Oirat China fell apart, with only half of it remaining under Oirat rule. They have no chance of recovery, and Russia is already eating into lands that got independence from the Oirats.

Great Britain got exiled to Africa as a 4dev OPM.

After me and Ottomans wrecked the Mamluks, Aragon took over Mamluk Egyptian coast, completely landlocking them.

Then in one more war I reduced them into a bunch of camel herders in faraway desert.

Other than my army being busy fighting rebels, Cape still not being discovered so I can't sail anyone to Europe, and the fact that none of my allies would join me, I'm pretty much ready for the Great War against the Ottomans.

That plus Ajam cleanup operation will be a fitting conclusion of the campaign.


It is time.
I didn't rush it, since I still need to wait 1661 for Ajam truce. 7 years for Great Ottoman War sounds about right

Aragon is generally overperforming but it can't form Spain, as Granada is independent OPM allied with Ottomans. It also looks like Aragon is suffering some severe rebel problems including Castilian rebels.

China is completely wrecked, I'm allied with Oirats, Min, and Japan there, but maybe I should drop the Oirats. I warned Russia just in case, but they have plenty of targets to eat.

Monday, February 3, 2020

Vijayanagar: Part 17: 1632-1642: Conquest of Jerusalem

I was taking things slow recovering by manpower and wondering if coalition will fire or not. I got an opportunity to finally put the end to Ming's miserable existence.

I got Circassia as another vassal as I was annexing once I had. A bit later Chinese minor on Taiwan.

Oirat claim to rule over China and going Confucian backfired spectacularly - they were being overran by Sunni, Vajrayana, and Tengri zealots simultaneously, and I was wondering what would happen if rebels broke the country? Would they flip to three differenc religions at once? Also Mongol, Shun, and Ming separatings, and probably some others I didn't really notice. The rebels couldn't break the Oirats, but neither could Oirats defeat the rebels, it was just endless suffering.

Previous mandate owners Shun were doing quite poorly as well. I wonder what will happen to Chinese emperorship? Will it end up in Korean hands?

Most of the Muslim world was divided into Ottoman and Mamluk blocks, and the only thing that could potentially unite them is a grand coalition against me.

I didn't need any land from Mamluk block, but it was an easy fight that could let me prevent coalition. I grabbed all Red Sea coust, plus Mecca, Jerusalem, and some forts just because I could.

Almost as soon as we signed the peace treaty, Ottoman troops attacked the Mamluks, taking Syria and coastline all the way to Gaza.

I took a quick detour into Chinese politics, allying Min, taking some land from Shun, and bribing everyone else to disregard that.


The Ottoman-Mamluk War just ended, and they just fall out of Great Power list.