Wednesday, December 30, 2020

Very Sus Celestial Andalusia: Part 09: 1554-1571: Suspiciously Primitive

How Inti even works? Apparently I get authority by being big, and by reducing autonomy.

And going Inti made me a "primitive" country, resulting in:

  • losing all government reforms. I hope all those points are saved and I'll get them back, it would suck to lose them all.
  • I can't build new boats! I completely forgot about it, otherwise I'd have at least built to my force limit.
  • I gain 0 sailors so I can't even keep boats operating long term
  • gold income fell to 10% of its normal levels.
  • I can't new institutions and Printing Press already started
  • I can't start new Hunt for Golden Cities, but my one conquistador who was already hunting can continue
  • I can only colonize next to my cores

So I guess the costs are a lot worse than I thought.

I got 50% authority by mass reducing autonomy everywhere, but to pass full reforms I need 500% and i'm gaining about 15% a year, so it will be 30 years plus a bunch of civil wars. Well, out of primitive status in 1585, let's see if there's any way to speed that up by events.

At least the coalition instantly dissolved itself, I'm guessing due to confusion on what the hell is going on. And Ming got its Unguarded Nomadic Frontier, hopefully they collapse without my help, as there's no way for me to fight them without ships.

I pressed first reform in 1557, and got welcome by 86k pretender rebels. Not a huge deal normally, except they spawned in damn Iberia.

I got one event for +5% authority. Coring some land sped up my yearly autonomy gain - and opened new options for reducing autonomy, so I got second reform in 1561.

I chartered trade company province sitting on coast between Ming, Manchu, and Korea - somehow that's not blocked by being primitives.

The Manchus were really impatient and attacked Korea and its overlord Ming without waiting for mandate collapse. Ming actually beat them and got one border fort, but that left Korea on its own, so Manchu got most of it, good deal overall.

I got another event for +5% authority. And then another one for +5% but it spawn rebellion on an island far from my troops or boats. I passed third reform in 1564.

With even more coring, I didn't notice that I went a good deal over my governing capacity. Damn, so annoying, time to spam a lot of courthouses. That part doesn't even have an outliner, so I wrote a script to analyze save game and give me a list of provinces to build court houses in - more or less sorting them by development.

Oh wait, I can give my estates some privileges for 100 capacity each. I don't like doing this, but I need to not just cover my current capacity, but also get some extra to conquer China.

Cilli decided to send me institution progress for outrageous 17 gold a month, which I took, as there's no easy way to get it otherwise.

I passed fourth reform in 1568.

I got another revolt for +10% authority. And finally I passed the final reform in 1571.

And doing this I discovered that I no longer get any Authority bonuses, making my religion much worse than I thought. It also bugged out autonomy button, so I can no longer increase it - not a huge deal. More annoyingly my Inti colonial nations are all still primitives with no ability to reform, so they'll never get any ships, which also feels like a bug.

It feels like the whole Inti adventure was a mistake, and I should have stayed Fetishist, but the only way to learn is by trying.


Time to fight China
I know I promised Mingsplosion, and in every AI game Ming either collapsed or really struggled. This Ming just shrugs it all off like it's nothing. Is this just because of extra ideas?

Very Sus Celestial Andalusia: Part 08: 1539-1554: Very Sus Reformation

I thought I'd do the right thing and go Fetishist, but then I remembered that Paradox made it so that Pagan rebels can't flip your country - except Animist and Norse for some reason. Actually each kind of religious rebels seem to be working just tiny bit differently for some reason, apparently based on when it was added to the game, not any logic.

There's really no reason for that rule, so I fixed that, and now every rebel type can convert you if their religion is majority of your country. Enjoy it in the next release.

So with this in mind I started annoying Fetishists, and started moving my troops to Malacca node.

But who even has time for that, I just declared on Pasai, Ligor, and Ming's tributary Malacca without having a single ship or soldier east of Cape, just calling into it my allies Brunei and Majapahit.

Ming did not join. I don't understand the rules for tributaries and cobeligerents - are they supposed to be joining in such case or not? Well, I guess I'll need to attack Malacca directly then, so I white peaced them. It also looks that switching to Andalusia made me lose my pirate raids ability, so I couldn't even give Ming devastation to ruin their mandate.

So I just grabbed some land including a gold mine from Pasai.

Getting Fetishist rebels to spawn was much harder than I thought. Kilwa tried to call me into their silly war, but I needed to be able to provoke rebels.

And these were the worst rebels in history of rebelling. It was one lazy stack that barely moved, and mostly stuck to sieging already Fetishist provinces. I completely forgot how hard it is to get converted by rebels without estates. Back in 1.29 just revoking Dhimmi land would spawn a lot of fun little stacks, but that got removed completely.

I conquered Oyo to get some more Fetishist provinces, but it's really hopeless. To get majority Fetishist without rebels, I'd need to colonize or conquer the rest of Subsaharan Africa, which is definitely doable, but it would take until 1575 even with full focus on this.

Well, I guess I have one more trick - there's small bit of editable AI code that tells rebel which provinces to prioritize. So what if I tried to fix that? And actually fixed rebel type weights so religious rebels spawn in provinces with missionaries, as was supposed to happen, except at some point Paradox messed up the weights, so it doesn't always? I doubt it will help all that much, but improving Fun and Balance mod is big part of why I'm playing the way I'm playing.

All right, in 1547, starting with 65 Fetishist and 111 other provinces, so 47 to flip, let's see how fast I can get to Fetishist majority.

I took 11 Fetishist provinces from Kilwa. I integrated Joloff for 6 Fetishist and 1 Sunni province. I took 6 more provinces from Soyo. Then I sent a bunch of colonists for more Fetishist provinces - with CN about to spawn and lose me a few Sunni ones. Even rebels finally got second stack and converted whole 3 provinces. This actually completed stupidly fast and by 1552 game told me I had Fetishing majority of 94/204, ridiculously much faster than I expected. Oh wait, that's not how math works at all!

I checked if it's about trade companies, and it is not. I guess there just needed to be more of them than any other religion? Well, then it was always far easier than I expected. Well, this just creates huge coalition risk, but other than that, it went pretty well. I got a coalition of Aragon, Castile, France, Chokwe, Maravi, and Malacca for this.

Oh well, time to accept demands, and instantly declare on Incas to get their temple. Event fired pretty quick, and I changed religion once more.

Meanwhile Ming defeated its rebels, and so ended Crisis of the Ming Dynasty. Unguarded Nomadic Frontier is a few months away from starting. I allied Manchus to make sure they stay a threat.

My idea build so far is Exploration (7), Administrative (7), Plutocratic (7), Expansion (7), Quantity (5), Dipromatic (7), Espionage (2), Religious (1), Humanist (1).

Sadly a lot of my gold mines got depleted in a row, but at this point my economy is really good, with nice mix of gold, trade, and tax income, so it's not a huge deal.


Global coalition against me, and there are quite a few more countries which could join but didn't
None of that would have happened if I knew I didn't actually need Fetishist majority of provinces
I'm just a few years away from France AE ticking down below 50

I don't really need to expand in South Africa any more, so that will tick down as well, but Iberians and East Asians will remain a problem forever.


Allies to discourage coalition. I dropped Brittany due to too many relations, and Japan is in far too much debt to accept call to arms, but the rest probably would.

Not like they'd be of that much use in actual fight, I'd really struggle to defend my capital.

Tuesday, December 29, 2020

Very Sus Celestial Andalusia: Part 07: 1519-1539: Very Sus Restoration of Andalusia

Portugal broke its alliance with Aragon, so I instantly declared on them. It's just them, their Brazil and Mexico CNs, and France, and France was fighting Austria-Hungary in Florence-Mantua trade war.

It was going quite well, so I attacked Aragon in separate war as well. They were only allied with Genoa who'd dishonor, and France, which was already busy.

I peaced out Portugal without any trouble whatsoever, and took their minor islands and some land in Iberia. After that Aragon's rival Mamluks asked to join my war. Sure.

Aragon was a slightly bigger problem as they had galleys, and I didn't, so they used that fact to land on my Mediterranean coast. Fortunately Mamluks had some galleys, and Aragon foolishly sailed theirs into open Atlantic to get sunk by me. And as if that's not enough misfortune for them, Castile declared reconquest war on them as they were down.

I took their gold mine, and all provinces needed to form Andalusia Portugal and Aragon held.

Castile did not appreciate my success and instantly broke our alliance. I could crush them, get remaining provinces, and form Andalusia, but my AE is already just barely below the level of coalition stretching deep into HRE.

I missed my chance for an easy way, and when I finally decided to declare, they were allied with Portugal, Pope, Venice, and Poland was Defender of the Faith. Oh well. I got England to help me somehow. We were outnumbered 82k troops and 17 heavy ships to 198k troops and 34 heavy ships. That is, slightly harder war than the previous few.

I started by kicking Portugal out of the war. Next came Pope's turn, but it turns out Pope's and Venice's galleys are pretty good against my ocean going fleet - and they also have tons of heavies somehow.

After that I had to wait really long time for AE to tick down, and for Poland to get tired of defending the faith.

I thought it would be fairly easy to avoid coalitions, but somehow most Catholic countries had -40 or -60 opinion of me due to the new counter-reformation system. Couldn't they like, just hate the Protestants? I had to spend far too much money on bribes, but with so many gold mines I guess it's not that bad.

I got myself a colonial nation in Colombia, and big network of allies - England, Brittany, Tuscany, Tunis, Mamluks, Kilwa, Brunei, Majapahit, and Ashikaga. I don't expect any of them to be useful except as coalition deterrent.

In 1538 I finally did the second tag switch and became Andalusia. That moved my capital to Europe, and I control about half of Sevilla trade node now, which isn't the worst trade situation.

Now I need to switch to Eastern or Pagan religion, get border with Ming, and take the Mandate of Heaven. The easiest one would be Fetishist as a third of my country is Fetishist. It's fairly bad, but then again, which Pagan or Eastern religion isn't? Arguably Shinto is fine, but that would be really hard to get from my current position. Or I guess I could go Fetishist into Inti, now that would be something.

Ming has been stuck with Crisis of the Ming Dynasty for very long time now. Rebels are nowhere near strong enough to defeat it, but Ming isn't strong enough to defeat the rebels - it's been out of manpower for decades, but it just uses merc armies which refuse to get properly disabled by my modding. I think I could help push them towards collapse.

A slight problem with this idea is that Catholics still want to coalition me, so if I send all my armies and navies to fight Ming, I can get surprise coalition war. It's really difficult to - Portugal, Castile, and Aragon are 3 of 4 needed coalition members and that AE is never going away so they just need to find one more anywhere in the world. If I conquer one of them, rest of Catholic Europe will join the coalition, as I can't really outdiplomat -60 penalty due to Counter-Reformation on top of all the other penalties. It feels like it's stupidly high penalty.

Perhaps all my alliances will deter them from declaring if coalition actually forms. If my allies even accept call to arms that is, I suspect many might not. 


My new mission tree is basically conquering Iberia and Middle East, but I'm going to ignore it and focus on China next. I don't need to win war against Ming, I just need to help the rebels.

If they send all their troops to protect Malacca or whoever in their sphere I pick as a target, this means they're not protecting their own lands from their angry peasants.

Monday, December 28, 2020

Very Sus Celestial Andalusia: Part 06: 1500-1519: New Very Sus Ocean

I stacked some colonial range bonuses and sent colonist to Cape in 1501, so actually not quite as behind times as I thought. It finished in 1510. To speed up my route to China, I conquered half of Madagascar on my way. This didn't really speed up my progress, and in any case in 1519 I could send my first colonists to Indonesia.

Aragon lost its PU over Naples the second time, but France decided to ally both Portugal and Aragon just to block me. I keep waiting for a nice opening into Iberia, but that nice opening just isn't happening. I only need about 120dev to form Andalusia, is it really so much to ask for?.

Age of Reformation started about on time in 1511, with so far very weak Protestism. At least England went Anglican this time.

Occasionally early Mingsplotion happens, but not this time. Crisis of Ming Dynasty started, but so far Ming is doing fine. It might have something to do with Ming taking Quantity and Humanist. That never happened in my AI test games, I guess I never tested both Ming and unlimited idea groups. They can still fall apart. Manchu formed and is over 300dev and disloyal, so if they survive Crisis of Ming Dynasty they'll be heading directly into Unguarded Nomad Frontier. And then into Very Sus Moroccans Raid Chinese Coast soon enough.

I integrated event-spawned march of Sale a while ago,butI got another pointless event-spawned pirate march in Tetouan. Why isn't there a no option to those events?

I've been cleaning up West Africa of rebels and minor countries, so now I have 4 gold mines, and that's nice.

Iberia and China are both far more stable than I expected so far.

I'm not even sure how to get a border with Ming, let alone how to defeat them.

I guess I could spend some time conquering the islands and raiding Ming and hopefully they just fall apart on their own?

Friday, December 25, 2020

Very Sus Celestial Andalusia: Part 05: 1483-1500: Very Sus Institution of Colonialism

Portugal broke our alliance, but then Castile - severely battered by Aragon - asked to ally me. That alliance didn't last long - I had perfect CB on Portugal taking my core in Tangiers, and of their two allies England wouldn't join, but Castile would, so I guess Castile needs to be thrown under the bus and waited out until they're willing to peace out.

That was 29k troops vs theirs 43k. On sea ours 16 lights vs theirs 12 heavies and 14 lights. Fortunately there's no strait, so they're forced to do hostile piecemeal landing, otherwise ticking warscore is all mine.

I got an annoying event that released Sale as my pirate march. My vassal Jolof and my march Sale kept losing battle after battle and were just an endless burden.

Unfortunately Castile showed zero interest in abandoning Portugal in the war, so I had to peace out Portugal for just breaking their remaining alliance. Portugal allied Aragon instead immediately afterwards. So I guess I allied Castile again, and Tunis was now too small to be my rival, so we resolved all our differences and became best allies too.

Castile got Iberian Wedding event, and said no. I'm not even sure which way would be better - if Castile got Aragon, it would likely be disloyal, and that would break Portugal's only alliance. Oh well, I'll get them somehow.

I also got Colonialism. I think Portugal had better chances, but I guess RNJesus smiles upon my country, even though we're not even RNChristians.

I took a break from all the Iberian nonsense to conquer West Africa some more. The land is trash other than for 3 gold mines, but it's in my mission tree, and they can't coalition me once they no longer exist.

The whole schedule of "colonize Cape by 1500" failed miserably - the only colony I managed to finish is Arguin. I tried to colonize Grain Coast, but the Portuguese burned it down, so I had to do it all over.

My ideas so far are Exploration (7), Administrative (2), Plutocratic (3), Expansion (3). I think I'll take Quantity next, as 1.30 mercs are annoying, and I need my paper mana to core, and bird mana to develop the 3 gold mines I'm about to get.


I think I could defeat Iberians, but it would be really long war (to wait out my target's allies, so over 5 years), and that would prevent me from pressing Moroccan claims to the Greater Western Sahara region

I think I'll conquer everyone except Mali and take all the gold provinces by 1520 - and Mali is a great bank, paying me 810 gold every time they lose, and so funding my country

It's been going a bit more slowly than expected, but without too much trouble

Thursday, December 24, 2020

Very Sus Celestial Andalusia: Part 04: 1474-1483: New Very Sus Great Power

Becoming Morocco moved my capital from my 40dev Tafilat gold mine to useless 11dev Marrakech, and Tafilat suddenly had 50% autonomy, costing me tons of gold income, so annoying.

I had a choice of Iqta or this weird Plutocratic Monarchy, and even though I think Iqta is a stronger choice (5% coring cost reduction button vs 1 merchant), I took Plutocracy, as I almost never have a chance to take this idea group.

This got Merchant influence to 100%, threatening Plutocratic Coup. It's been really long time since I last saw estate disasters. I've been giving out privileges like candy, and I had Priests at 4, Nobles at 8, Merchants at 6, and even Dhimmi at 2. I think I went too far with it.

Aragon and Castile finally started fighting, but I wasn't in position to exploit that. Contrary to my expectations, Castile got wrecked so hard it fell off the list of Great Powers. I think it might have something to do with their whole army taking holidays on Gran Canaria.

Instead, I was getting closer to China, through my West African permaclaims. That clay somehow got me onto the Great Powers list. It's stupidly easy, as 1.30 patch massively reduced attrition, they're still 2 institutions and multiple techs behind, and I somehow rolled 4 siege general - and got my first artillery.

I could hire mercs and fight Iberians for Andalusia, but my fleet is still pitiful, and Portugal is not interested in fighting Aragon. Maybe if Castile loses second time it will be good time, I could try to fight them? I'd probably be better off grabbing some Tunis coastline to get those sailors first.

Colonization is going super slow, and my one colony is just getting bad events (they got far worse in 1.30). I still hope to get to Cape by 1500, and maybe fight Ming for mandate by 1550?

I think my idea build will be Exploration, Administrative, Plutocratic, Expansion, and then maybe some combination of Quantity, Diplomatic, and Religious?


Morocco as Great Power definitely looks Sus

Very Sus Celestial Andalusia: Part 03: 1465-1474: This New Morocco Looks Very Sus

Portugal got involved in some massive HRE fight, got beaten, forced to pay 770 gold to the winners, and decided to sell Ceuta to me for 100. They still have Tangers there.

I somehow finally managed to convince the Mamluks to ally with me - which will likely drag me to be second front in Ottoman-Mamluk war, as Tunis is Ottoman-allied.

Aragon managed to restore its union over Naples, after getting Navarra earlier. As long as they don't make a Castile/Aragon/Naples/Navarra monstrosity, that's fine I guess. They're both Great Powers in their own right. Unusually 6 GPs are Mediterranean countries.

Mingsplosion didn't happen yet
Austria got Hungary and conquered Wallachia so it's GP and HRE Emperor
Timurids survived
Poland did not get Lithuania so it lost its GP
Muscovy is lazy at expanding so lost its GP too

I attacked Tlemcen to chain through Djerid into Morocco, to save myself 6 years of Morocco truce and avoid getting Tunis involved in this. As soon as I did, Aragon also attacked Tlemcen, somehow getting the Mamluks involved (as Defender of the Sunni Faith on same continent I guess). I took Tlemcen coastline, and I'll let them waste some resources on this silly fight before the inevitable white peace.

I took Exploration as my first idea group. I'm really late with this. And good timing, as Portugal swiped all the remaining islands between me and West Africa, leaving me with just Arguin.

After I finished my war, I became Morocco. This means new missions, new ideas (first is cheaper advisors; second is -10% idea cost; both extremely useful with unlimited idea groups), and getting out of trash theocracy, and finally being able to disinherit shitty heirs, like the 1/3/4 I have now. I can now decide if I want Iqta or the rare Plutocratic Monarchy.

As Morocco had full cores on lands I had territorial cores on, I thought becoming Morocco will give me free full cores, but that's somehow not how it works. I got full cores on uncored lands I took, and on Portugal-held Tangers; but my territorial cores did not get upgraded. That's such a rare interaction, I never ran into this before.


Aragon/Naples/Navarra is strong (3x on sea, 2x on land) but diplomatically isolated, so it might just be the best target fairly soon
And if I crush them now, I won't have to worry about the Iberian Wedding
Alternatively I could fight Tunis for more clay, but that brings in the Ottomans

Wednesday, December 23, 2020

Very Sus Celestial Andalusia: Part 02: 1449-1465: Being Almost Morocco

As Castile was allied with Aragon, they broke our alliance. So I only had Portugal and Aragon to protect me. Aragon later broke the alliance as well, for fairly unclear reasons.

And nobody I can see was anywhere close to being interested in an alliance. Weirdly I kept getting offers from countries in West Africa which I don't even see. Obviously they can see me just fine.

I moved my capital to the gold mine and started developing it.

Morocco managed to ally Tlemcen, Tunis, and Granada to stop me from expanding at all, even though Tlemcen hated Tunis and Grenada.

The only way out was to fight Tlemcen with non-cobeligerent Morocco. I went over force limit, made Morocco lose all their alliances except the one with Grenada - and that one pulled it into hopeless wars to defend Grenada.

I thought I'd wait for Renaissance since it wasn't that far, but since I was halfway there with my capital gold mine, I just finished, ending up with 39dev on it.

As Morocco was without allies and getting wrecked, it was a super easy war. Unfortunately they were just over 100% warscore and so I had to leave them with a 3dev province, delaying my chance of becoming Morocco by 15 years. I was counting on either Morocco's vassals rebelling and breaking it apart, or Iberians taking tons of land, but so far only Portugal took one province. Why couldn't they have taken a second one? It would have made my life so much easier.

Also unfortunately I'm at tech 3/4/5, and nowhere close to even unlocking my first idea group. Theocracies are garbage as I can't reroll heirs, and I've been very unlucky with my sheikhs. I also needed to spend tons of mana on all kinds of things - stabbing up from independence war, recovering from 20 war exhaustion, dev pushing for gold and Renaissance, and coring all that clay.

I wasn't sure what's going to be military situation, so I focused points on sword mana, and that turned out to be completely wrong, and the mana I need the most is paper as every single time. Well, it's not totally crazy, things could have gone differently, and mil tech advantage might have been crucial.

I think I'll be pretty much forced to go admin ideas first, or I'll never have enough paper mana. Portugal and Castile already started exploring, so hopefully Colonialism will reach me fast enough. I just hope they left me some islands in colonial range.

From a tiny vassal doomed to annexation to a secondary power.

I could now comfortably expand into Tlemcen and Tunis, but I'm not anywhere close to challenging Castile, on land or sea.

I thought I'd be able to get some allies like Mamluks, Ottomans, or even Tunis, but absolutely nobody is interested. So it's just Portugal, and how much can I really rely on them?

Very Sus Celestial Andalusia: Part 01: 1444-1449: Very Sus Independence War

Mod Setup

I just wrote two posts about rebalancing idea groups (first, second), but actually I wanted to try something else -what if idea groups took no slots, so you can mix and match whichever ideas you wanted?

At first I tried to unlock 18 groups at tech 0 - but that meant all countries start with 7 tech groups already picked and pre-filled (why 7 and not 8 or 18? no idea), so that's awful. Then I tried to unlock all 18 at tech 4 - that worked for all starting countries, but then every released country started with 7 tech groups already picked and pre-filled, giving them huge headstart against everyone else. So as a good enough compromise I made idea groups unlock one by one for every tech from admin tech 4 onwards. Not quite what I wanted, but it seems to work.

To prevent stacking tech cost discount from ideas too high, I reduced the discount from 2% per idea to 1% per idea, all other costs are the same.

I wasn't happy with how China evolves. In 1.30 the only outcome is super stable Ming. In 1.29 there was second possibility was Ming collapsing and total chaos resulting, but the patch broke that. After a lot of tries, and a lot of AI only observe games I got combination of effects that make not just stable Ming, and total chaos possible, but also new AI China emerging. I never got it to pull the whole Qing, but I've seen stable new China with over 600dev, a bit over half of what Ming starts with.

Other changes I'm trying out for potentially including in future Fun and Balance releases:

  • I removed building limit
  • I massively buffed Support Rebels, and removed tech requirements from Infiltrate Administration and Agitate for Liberty.
  • I tried to remove all straits to make naval combat matter a bit, and discovered that EU4 crashes unless there's at least 1 strait somewhere on the map, so I left one between Gent and Zeeland, as it seemed fairly irrelevant, bypassing just one province.
  • I wanted to remove attrition cap, but old formula (which was quite brutal, and only saved by the cap) was at some point replaced by new formula which is about 10x more lenient, and cap really doesn't matter anyway, attrition is not a thing anymore.
  • I unlocked unlimited number of estate privileges, as I'm interested in trying out some new builds, while still maxing out mercantilism. I was actually possible 1.30.0 to 1.30.3 except UI didn't show it. Only 1.30.4 actually banned this.

Campaign Goals

I couldn't decide if I wanted to play Iberia region and experience fun new missions there, or play someone like Ayutthaya or Oda in East Asia and have fun with the new Mingsplosions. But why not both!

  • starting as Moroccan vassal Sus - a theocracy
  • I need to get independent
  • then form Morocco for first set of new missions, this will flip me into monarchy
  • then form Andalusia for one of the best idea groups in the game
  • then become Emperor of China - by the time I arrive that region might be super interesting
  • and for extra difficulty I want to take Mandate of Heaven as soon as I can, not wait with it - that's suicidal in vanilla, but I think it should be fine in the mod
  • and switch to some fun new religion - Ibadi is the most obvious as there's one Ibadi province in North Africa, and it was really high in the ranking
  • I'll have to briefly switch to some Eastern religion for get China, but they're all terrible (except maybe Shinto) so I'll probably just go back to Ibadi
  • maybe I'll Unify Islam as Ibadi on my way?
  • and obviously I'd like to get trade end node like maybe Genoa

Opening Moves


Sus on bottom left of the map is a very recent addition to the game.
Morocco has full cores on all 3 of its vassals, so usually they all disappear by 1454

Morocco starts with 3 unruly vassals - 23dev tribal Tafilat with gold mine but without feudalism, 20dev emirate of Marrakesh, and our 28dev theocracy of Sus.

I got my diplomats working overtime to get Castile, Portugal, and Aragon/Naples all support my independence. 79k total.

On Morocco's side, it was Tunis, Grenada, and the other two vassals. 32k total.

My modding already backfired massively, as in vanilla there's a strait giving Iberians easy access to Maghreb, and this time they need to do the slow invasion by the sea.

I got 100% occupied, 20 war exhaustion, my whole army stack wiped twice, but I somehow managed to turn it around with battered remnants of free company, and I took 100% worth of warscore out of Morocco.

Now Morocco is just 53dev plus 20dev Marrakesh and 13dev Tafilat, and I have 73dev and the gold mine.

Of course my country is about to get overran by the rebels, I'm in a bit of debt, and Aragon and Castile have no love for each other, so things aren't great just yet.


Independence is the first step on the path to greatness